Remember it’s not about broadly appealing to as many people as possible - you want to hone in on who is your core audience so that there is a higher chance that they will both buy your game and leave it feeling satisfied and like it delivered on its promise. What makes someone excited about playing your game? What kind of feeling do you want your players to have? How can you create spaces and content that appeals to these motivations? Nail down the top two motivations to help you focus and streamline your community plan. To better understand that part, we can use Quantic Foundry’s gamer motivation model as a base. ![]() Our normal genres (like “roguelike”) are useful at explaining what a game is about, but don’t explain why folks like them. We can nail down what our community’s core will be like by looking at two facets of the game: genre appeal and theme appeal. Learning Your Game’s AppealĮvery game theme has its niche - a community manager’s job is to not only learn what that is, but also the social norms, language, and places in which that niche thrives. Before I dive into that though, let’s get into something that some of you may find useful: finding what the appeal of your game is to a wider audience. In order to help boost discoverability, one of the things I suggested we start was a TikTok account. It really paid off, because the game had a strong wishlist count on Steam and a super enthusiastic Twitter audience. This was the only social platform, but the team also worked hard going to multiple shows and events, managing forums, and doing all they could to get the game out there. Part block-fitting puzzle, part home decoration, players can create a satisfying living space while learning clues about the life they’re unpacking.Īt the time of joining, they already had a great Twitter account at around 18k+ followers. Unpacking is a zen puzzle game about pulling possessions out of boxes and fitting them into a new home. Soon, I was brought onto the team on contract as a part-time Community Strategist to help gear it up for launch in Dec 2021. In June 2021, when Wren Brier messaged me looking for community help for their upcoming game Unpacking, I was pumped to work on it. While most of you likely know me because of my job with Innersloth on Among Us or because you’re on my newsletter, I occasionally do freelance community work on the side! But what if you don’t have or want that? How can you build a social network around the cozy, slow, and steady? Let’s explore that using my work on Unpacking as a case study! Background Info Most advice for content creation in games focuses around a very specific meme-ridden or action-packed genre. And I’m not the only one - a lot of narrative, single-player, or relaxed games run into this issue. However, I am stuck constantly having to repeat the install and I do not understand why or what to do about it.A frustrating experience I’ve had creating content for social media is when I struggled to fully show off a game due to spoilers or a lack of traditional “exciting” mechanics. ![]() I have done literally nothing different for this game vs. I've had steam for over 10 years and have never encountered this particular issue.Īgain, I have the install folder set to the exact same drive/folder as all of my other steam games. I have countless hours played on various steam games. I know once you've downloaded it, the steam client has to unpack/install it or whatever. I did not intentionally install it there, but for some reason it appears to be stuck there. However, it's in the "downloading" sub-folder of my steam folder. Originally posted by Doodlez:Okay maybe I didn't explain well enough. This just dont explan ofc all the other issue with it, defect cable and transportaion damage that can happend, ( this is why things get flagged as usb change drop and wht steam dont like that solution. ) and i told this before steam brake old pc core rules, there has always been remote media and so do Microsoft, its simple just how fast they are, this is just seen as dont try run things from a floppy disk, and we all get that part, and now there is usb 3 and 3+ depend on pc, then this is a joke and steam and MS is lost in outer space and lost the war. ![]() ( things has change, steam still require things be there then doing startup check.( do note steam dont recommend such ways, and yet many have done it for years. This also is part of disk steam storage mangement and the ways it work now. I think, i or other suggest a external Solution with steam lib so you technicaly can move all steam lib and add its content with multi disk again and same time update it at other location. Seen From past steam poster from same place they use the function steam backup Solutions, then restore it at own place, but somehow in other post steam or game trigger a update, and that a offline issue.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |